Escape from Mount Su-Meru
What do?
Solve the puzzles and unravel the mystery of Mount Su-Meru.
Controls
- WASD or arrows: move
- R: restart room
- E: interact
- Enter: start
- Esc: menu
New for DD52:
- Title screen
- All new puzzles
- Control tweaks
- Slide marks
- Scrolling rooms
- Second zone
- Saving/loading
- Turtle surfing
- Drop off ledges
- Pushable block puzzles
- Pause menu
- Options: mute / fullscreen
- Re-read books
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Hypnic Jerk |
Genre | Puzzle |
Made with | Aseprite, Godot |
Tags | 2D, 8-Bit, agdg, Game Boy, Godot, Pixel Art, Singleplayer, Sokoban |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Download
Windows Executable 119 MB
Comments
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Glad to see the game up and running after seeing the screenshots on Mastodon - that tileset is still fantastic, I absolutely love the water tiles especially. The sprites little falling animation was delightful, and still made me smile each time I plunged to my death
It's a challenging but very fun set of puzzles, with a nice escalation in challenge as the story progresses. Loved the notes, and the way you've made sure the cave system is interconnected (returning to the crossroads stage was great, I loved finally getting to see what was down those inaccessible routes!)
Thanks for playing! And thanks for your ChunkySans font, it’s perfect!
Nice graphics. I love how even the ice is animated.
Lovely game! The gameboy aesthetics is spot on, and the gameplay is actually fun, and had me engaged me for quite a while. I just wished it could save progress, because I accidentally reloaded the page and went back to the beginning. I'm looking fordward to see it finished.